Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to … Archaelogist receives rogue talents at level 4, 8, 12, 16 and 20. By default in-game, the item window is opened with the I key. added Summoner class with following archetypes: Devil Binder, Fey Caller, Naturalist. Invulnerable rager extreme endurance bonus no longer scales exponentially. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before … Lore (Religion) skill can now be used to treat deadly wounds, replaced some discipline spells for psychic Pageantry discipline (respec psychic to lv1 if you selected this discipline, before update), fixed bug with skald raging song applying fatigue at the end, fixed bug with exotic weapon proficiencies not being correctly recognized in certain cases, fixed issues breaking save games done before 1.107 update, fixed certain not working effects giving attack bonus on aoo, added new spells: synaptic pulse (+greater), babble, song of discord greater, silence, shadow enchantment (+greater), wrathful weapon, blade tutor, added eldritch scion variant using bloodrager bloodlines, added new bloodline mutation: Blood Piercing, reduced range of hallucinogenic aura to 20ft, added missing evocation spells to (greater) shadow evocation, when psychic casters learn an undercastable spell they can replace a lower level version of it with another spell (if they have any), added trip, disarm and sunder weapon properties, fixed incorrect ability score check bonuses in dialogs, fixed issue when area effects ignoring SR also ignored creature immunity (vanilla bug), fixed not working wisdom cognatogen (vanilla bug), update breaks bloodrager progression, so you will need to respec any corresponding characters after update and retake all bloodrager levels again, fixed missing skill point from fighter versatile training, fixed Defensive Strategist Trait in favored class mod, Estoc can now be used as non-finessable martial weapon if wielded two-handed, fixed not working psychic marauder aura of insanity, sacred huntsmaster no longer recieves solo tactics (optional), dwarven war axe and bastard sword can be used as martial weapons if wielded two-handed; dueling sword can be used as martial weapon, in this case it is no longer considered to be finessable, fixed preferred spell not decreasing casting time when using one metamagic, changed life link to deactivate if target is further than 60 ft (cotw medium range) from caster, fixed bug with some psychic spells not being selectable with perfect spell, fixed some archetype stacking issues for archetypes stacking feature from FavoredClass mod, fixed incorrect lvl8 spell for faith disicipline, fixed some bloodrager abilities not working with urban bloodrager, (2.1) fixed eidolon glitches in inventory screen, added new psychic archetypes: Psychic Marauder and Mutation Mind, added new psychic disciplines: Pageantry and Ferocity, added new Arcanist Exploit: Item Bond (to imitate Arcane Bloodline Development), fixed not working reach metamagic with ranged spellstrike, fixed certain amplifications not working with amnesiac, fixed some spell effects (like dazing/rime metamagic) not applying if spell dealt only 1 damage, updated description of forest blessing/alchemical affinity to include list of affected spells, superstitious rage power to longer affects supernatural abilities, (2.1) abilities giving empty-hand weapons should no longer consume extra action, fixed missing CMD bonus from Knowledge is Power discovery, Remove fear now suppresses fear efects for its duration, as it should according to description, Arrowsong minstrel can now make full attack when using spell strike at lvl 18, vindictive bastard now receives teamwork feats every 3 levels, fixed incorrect scaling of warpriest minor rune blessing ability, fixed not working threnodic/verdant metamagics and related abilitties, added missing metamagic flags to Blade Barrier and Bust of force spells, havocker now receives gather power at lvl 1, - added missing cooldown for amnesiac spell recollection, - added missing combat bonus for amnesiac spell recollection, - fixed incorrect spells for esoterick starseeker Pack constellation, - fixed not working scaling of certain oracle abilities, added missing expeditious retreat spell to psychic spell list, fixed incorrect durration of erase from time mystery at lvl1, fixed missing deity selection for psychic with faith discipline, added new feats: Greater Spell Specialization, Perfect Spell, Threnodic Spell, Verdant Spell, added new spells: burst of adrenaline, burst of insight, synapse overload, burst of force, psychic crush I - V, pain strike (+mass), inflict pain (+mass), synsthesia (+mass), iron body, orb of the void, psychic surgery, akashic form, divide mind, telekinetic storm, fixed crashing waves hex to work on water descriptor spells instead of cold, added center self ability for psychic magic, fixed unarmed attack enchantments not bypassing dr of incorporeal creatures, fixed not working new arcana ability for blood arcanist with arcane bloodline, school savant can no longer pick school understanding exploit, fixed school understanding inspiring prediction ability working without school understanding exploit activation, clerics can no longer select parent domain if they have already picked a corresponding subdomain, fixed unhindering shield to allow kineticist to use gather power with buckler, familiar can now be used to activate items in place of its master, fixed belts of perfect components to properly work with new spells (and some of vanilla ones), subschools can now be selected with school understanding exploit, added new spells: Feiry Shurikens, Fickle Winds, added new arcanist exploit: School Understanding, added subchools: Teleportation, Admixture and Enhancement, Unhindering shield now works with dervish dance, master summoner eidolons subtype is now accounted for fulfilling evolution prerequisites, Sneak attack now should trigger only once on spell cast, Mod abilities giving blindsight, now also give immunity to gaze attacks, added new feats: Crusader's Flurry, Improved Combat Expertise, added aid another actions to all characters, fixed issues with interaction of sacred weapon/ strong jaw upon game load, fixed bug with master summoner's alignment not affecting monsters summoned through sla, fixed witch patron spells progression to work like in pnp, removed extra hunter focus from feral hunter, fixed the way the game picks character to perfrom a skill check during dialogs, greater evolution surge spell now allows to pick up to 2 evolutions, pit spells should no longer affect flying units, fixed magical beast shape spell and scroll, elemental metamagic now removes all other elemental descriptors from spell, psychic detective and mind blade can no qualify for holy vindicator class, fixed missing animation for certain natural attacks, fixed missing caster type tags on certain archetypes, fixed sigil of creation ring to work with new kinetic healer talents, added missing heavy armor proficiency to armored marauder slayer talent, fixed stacking of weapon enchantment bonuses transferred with greater weapon shift and other natural attack enchantments, fixed interaction of thundering claw of the bear god scimitar with wildshape, fixed not working elemental/rime etc metamagic on off-hand flame blade, added icons for extra attack eidolon evolutions, fixed issue with empty hand weapon replacement buffs consuming move action on activation, fixed flying not giving immunity against pit spells and mud golem aura, fixed fate's favored trait from favored class mod not working on archaelogist luck, fixed missing share spell feature on certain summoner archetypes, fixed bug with certain eidolons getting secondary claws attacks without evolution, added Extra Attack II and Extra-Off-Hand Attack II evolutions, fixed not working summon duration increase for conjuration school savant arcanist, added new Eidolon Evolutions: Extra Attack, Extra Off-Hand Attack (to compensate form missing limbs evolution), moved deity for everyone component to Favored Class Mod, updated some eidolon models and portraits, changed ui for summoner archetypes with alternative eidolons, fixed bug with metamagic properties being lost upon game load on summoned weapons, corrected action type for certain turn back abilities on wildshape/ beastshape and polymorph, fixed not working Witch Hunter Rage power, fixed Size Increase: Large evolution to not increase reach for quadruped eidolons, added new items: Rod of Interminable Hexes, rod of Abrupt Hexes, Rod of Voracious hexes (can be bought from Zarcie), wildshaped and polymorphed units no longer gain benifits of their shields (if they have any), if you have any characters under polymorph/wildshape effect, please wait till it expires before updating, added option to make rake and similar attacks count as secondary ones, added multiattack feat (can be taken by anyone, animal companions/eidolons receive it for free at appropriate levels), fixed sunsinger missing his standard raging song, added new shaman archetype: Possessed Shaman, added option to select a deity for every class, throwing daggers and starknives should now work with snap shot, Oracles with lich curse no longer receive Wail of Banshee spell, they receive Banshee Blast instead, added new feat: Ability Focus:Toxic Secretion, added new alchemist discovery: Concentrate Poison, non blood conduit bloodragers can no longer select contact specialist as bloodline feat, added new arcanist archetype: Magaambyan Initiate, added new alchemist discoveries: Sticky Poison and Celestial Poison, fixed Seeker Sorcerer bloodline feats and Seeker Magic ability, fixed missing kinetic blast proficiency on Havocker, fixed arcanist quick study to scale with arcanist max spell level, fixed naturalist/feycaller summon sla to use standard action instead of full-round action, added new Bloodrager Archetype: Blood Conduit, added new Inquisitor Archetype: Ravener Hunter, added new Warpriest Archetype: Arsenal Chaplain, added new Fighter Archetype: Drill Sergeant, added new spells: Barrow Haze, Oracle's Burden, Screech, summoned monsters are now considered as allies, fixed tactical leader tactician ability to work as per pnp rules, fixed incorrect aoe location for (greater) path of glory, rewind time revelation and blessed infiltration inquisition abilities should no longer trigger reroll if initial roll succeeded, added new investigator archetype: Cryptid Scholar, fixed issues with mindblade two weapon manifestation, fixed spell level conflicts between class and domain spell levels (respec might be required), fixed incorrect dc and cl scaling on exploiter wizard arcane reservoir bonuses, Changed Eaglesoul spell to use swift action, added new feats: Bullseye shot and Pinpoint Targeting, fixed missing snowball spell on Summoner spell list, fixed missing discoveries from wizard bonus feats, fixed not properly working exploiter wizard arcane reservoir caster level bonus, masterpieces should now deactivate at the end of combat, fixed ranger master hunter ability to work as per description, fixed boon companion to properly work with animal ally, added new paladin archetype: Sacred Servant, added new monk archetype: Monk of the Mantis, added new barbarian archetype: Beastkin Berserker, magus can now choose new metamagic feats as his bonus feats, monks can now use stunning fists to stagger opponents at level 12, to blind at level 16 and to paralyze at level 20, added new Kineticist Archetype: Kinetic Chirurgeon, some unique items received wild enchant, wild enchant on all armors option is no longer on by default, size changes should no longer stack with polymorph spells, weapons shift no longer transfers unique enchants, feral champion claws is now an activatable ability, fixed missing knacks of Psychic detective, oracle wolf-scarred face should no longer consume spell upon failure, (Greater) Magic Weapon and Keen Edge can now optionally be applied to off-hand weapon, Flame blade can now be created in the off-hand, bloodrager steelblood armor training is now taken into account by shield mastery feats, effects that consume resource on spell cast should no longer do it if the spell is converted to non-spell effect, wall spells targeting ui should now show line instead of circle, abilities that grant parametrized feats (like battle oracle weapon mastery) should no longer give the feat if you already have it, fixed prerequisite of Wings of Air wind revelation, fixed missing armor marauder prerequisite for armored swiftness slayer talent, fixed issue with unarmed enemies provoking aoo, fixed serpentfriend Serpentine bloodline ability (vanilla bug), improved channel should now increase necromancy turn undead dc, fixed damage reduction evolution to be selectable by twinned eidolons, added new Summoner archetype: Twinned Summoner, mercenaries should now receive 25 pb by default, fixed oracle lame curse speed penalty to work correctly with heavier armors, When using spell with wall area effect ui should now indicate units that will be affected, added new spells: desecrate and consecrate, fixed flamedancer to receive Song of fiery gaze at lvl3 and fire break only at level 6, skald's song of marching now doubles global map speed instead of providing resistance to fatigue, bards now receive versatile performance instead of rogue talents, archaeologists now receive rogue talents at levels 4, 8, 12, 16 and 20, animated skeletons can no longer be looted, planar focus no longer allows forester hunter to share it with her animal companion if he got it through animal ally feat, added missing from_spell flag to mod spell buffs.
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