Erica for PlayStation 4 game reviews & Metacritic score: Enter a dangerous and shadowy world of murder and cultists in this pioneering interactive thriller, exclusive to PS4…

With nothing more than the touchpad on your PS4 controller the player is drawn through the adventure to one of the four separate endings. This is even more true when some decisions made right at the end of the game could be the difference between a good and bad ending, and there is no way to correct it except playing the entire game again.That being said, the story is so fast paced it’s hard not to get wrapped up in the drama of it all, at least on your first playthrough. While there are better mysteries in both games and films, Erica occupies an interesting, less explored space between them. Instead you’ll probably need to swipe a couple of times in straight lines to complete the circle.

Erica is in the middle of game and movie, and a lot of small mechanics add up to show that.

On top of that the tactile feel of the game is more than just an advertising strategy. And with a very reasonable price, an interesting albeit flawed story, and some incredible technical satisfaction it would be impossible not to recommend it. There is a certain risk when it comes to interactive mysteries, as players can often become frustrated with their options and want to go down paths that don’t exist. Ci spieghiamo meglio: al fianco delle normali inquadrature da film, gli addetti ai lavori hanno posto Poco altro possiamo dire dell'aspetto ludico dell'esperienza, che incarna appieno la definizione di film interattivo.

Circular motions in the game don’t quite feel as smooth with the touchpad. L'elemento che ci ha colpito di più però è il linguaggio filmico utilizzato, che potremmo quasi definire "bipartito".

You can unsubscribe at any time.Erica is experimental in design, and because of that, some things just aren’t going to work out as well as you would hope.

The camera by necessity has to focus on extreme close ups but this not only lets you examine the facial expressions of the actors, but the texture of objects, from painting strokes, tiny tool marks on metal and folds in fabric. Erica: Recensione del thriller interattivo per PS4 Dopo una lunga attesa arriva finalmente Erica, nuovo gioco della collana PlayStation PlayLink, ora disponibile su PS4.

Comprendere quale sia la mission di FlavourWorks, significa scoprire la vera natura della produzione, che si avvicina al mondo del cinema in modo ancor più netto Sebbene gli sviluppatori consiglino di servirsi del telefono, abbiamo scelto la seconda soluzione e non ce ne siamo pentiti. Erica allows you to immerse yourself in live-action video and make tactile choices through physical touch, offering a seamlessly flowing experience.

And while Erica is the sort of thriller you would expect to fill the bestselling book section in every British airport of the summer, with all the intrigue, twists it comes with, some strange plot holes and issues with storytelling do emerge the more you think about. One example, an early moment in the game has Erica drawing with pencils and the sound of the granite scraping against the paper, matched with your finger waggling is unlike anything in other story-driven games.At these moments the design decision to use nothing but the touchpad, and an app that has apparently not been released yet, but sometimes it doesn’t work quite as well.

Sometimes they’ll include recommendations for other related newsletters or services we offer. It's an annoying, but not uncommon thread in interactive storytelling from Call of Duty to God of War. The acting, and camera work are solid throughout, and really draw you into the story as you descend into the conspiracy surrounding Delphi House. And some parts of the narrative just don’t quite make sense as you begin to pick them apart, and fans of detective fiction will immediately find holes in the police procedure through the game.The parts that don’t quite work are obviously the consequence of the branching narrative, where some information is kept down certain paths. Review: Foothills. Erica. Ourexplains more about how we use your data, and your rights. 2.

On top of that it also prevents you from getting a grasp of the layout of the rooms and buildings which adds a Shining like sense of distortion to the locations. You have control in which way the story moves, but you won’t be directing the action. Had I chosen different paths throughout Erica it would have been much more vital at the end.However, the biggest let down in the game is that you cannot load to a specific point.

Segnaliamo l'assenza di un albero delle scelte in stile Se hai gia' un account su Everyeye.it effettua subito il Log-InFall Guys - Partecipiamo allo show più folle dell'anno Of course the game will always be more enjoyable when played as a whole, sometimes you just want to reload and see what happens if you make a couple different choices. One big twist I thought I had uncovered never materialised in the final act of the game. Without spoiling anything, the narrative branches through a mystery centring around Erica and a mental health hospital that her father founded. And all of these delicately placed over an incredible soundtrack by Austin Wintory who once again delivers an incredible soundscape to match the game behind it.If you take your time to appreciate the environment, and design of Erica, it comes in at around two hours long per game. Erica is a full-motion video game for PlayStation 4, a surprise drop at Gamescom last week that's got an uphill battle to get people to care. next article.